Keep the story in view.
A 360° cut can send the subject out of sight. Turn the next shot into place, with your hands.
Watch on YouTube. Recorded in the running app using IWER, Meta's browser-based immersive emulator, with scripted hand input. The file-import shots use the public browser preview. Edited for time; synthesized English narration. Physical Quest testing is the next device milestone.
Two cuts. One direction to follow.
Try the included film, or bring a local 2:1 MP4.
Read the film transcript
In a 360-degree film, a cut can throw the subject behind your viewer. Orbit Cut lets an editor fix that jump from inside the film. Pinch the orange wheel and turn the next shot into place.
Compare Original and Corrected. The viewing direction stays fixed; the shot rotates. The viewer can keep following the story.
The workbench holds the corrected previous shot on the left and the next shot on the right. Follow the orange next-step button to the second cut. Each shot keeps its own correction. The practice tracks both cuts as you go.
Step away whenever you need to. Pause keeps the film, the chosen cut and both rotations. Continue returns to the same work. Leaving and re-entering immersion also preserves the current session while this tab stays open.
Review the full film around you, then export. Orbit Cut renders the changed video pixels and carries the soundtrack into a local MP4. Reopening the saved file shows the correction in the video itself. The file also carries explicit 360-degree projection metadata.
Bring a local two-to-one 360 clip, or try the attributed waterfall exercise. Your footage stays in the browser. Built with Meta's Immersive Web SDK, Orbit Cut is a seated editing workbench for storytellers. Open the preview and try two cuts.